Monday, May 11, 2015

Art Technology Integration Pan

My integrated lesson is based off of a lesson plan I designed based on Mandalas. The lesson is geared toward 8th grade students and can be arranged to work for 6th and 7th grade students. It studies the cultural and historical uses of mandalas, such as the representation of wholeness, Navajo Indians and Tibetan monks, as well as current mandala artists like Paul Heussenstamm.  Finally, the lesson studies Photoshop and its digital manipulation tools.

In constructing my integration matrix, the first content-based standard I used, focuses on documenting the early stages of the creative process with traditional or new media. It raises the question of what the purpose of a cultural art if technology is integrated. This serves as an introduction to the topic of digital mandalas. The class begins with a lecture to give students a foundational understanding of mandalas. The teacher will use a PowToon video as a quick introduction to the subject. In pairs, the students then discuss the many forms and uses mandalas have culturally and historically. Students are then asked the question, “Can such a historical and cultural art form be modernized?” Students then formulate answers, ideas, and questions of there own to discuss. This then leads to the introduction of digital mandalas and a group discussion regarding the similarities and differences between mandalas of the Navajo Indians and mandalas of digital artists. The ISTE-S standard of communication and collaboration is reached here because students must discuss their ideas and questions together and formulate answers together. The teacher will use a Smartboard to write down the similarities and difference in a ven diagram within the lecture presentation. Once students have had time to discuss different perspectives, they are then shown a YouTube video on how to create digital mandalas on Photoshop.  To aid in the introduction of Photoshop students are handed a worksheet with vocabulary as well as a step-by-step guide to creating digital mandalas. Students then begin to sketch ideas of what they want their mandalas to look like in their sketchbooks. It is here where the ISTE-S standard of creativity and innovation is used because students have to imagine and design their own original mandala design. Additionally this is where the ISTE-S standard of critical thinking, problem solving, and decision making take place because students must decide the layout, the form, colors and shapes they want to use in their design. By creating 4 or more sketches students must select one of those to create an artwork.

The second row in the matrix focuses on the role of individuals experimenting, innovating, and taking risks to pursue ideas in the process of artmaking. Students will use computers to research images and inspiration to help create their final artwork. Students will create a final sketch to use in the design of their digital mandala. Once students are satisfied with their final drawing students will use digital cameras to take photographs inspired by their research and sketches, whether it be nature, family, or popular culture. Their photographs will be uploaded to the classroom computers. One uploaded the photographs are ready to be used for digital manipulation in Photoshop. From these photographs students will create a digital mandala using Photoshop and its digital manipulation tools.  The ISTE-S standards were reached threefold: Creatively and innovatively designed sketches and photographs to be used in final construction, researched images and inspiration to use, and made formal decisions on what to use in the final construction of their digital mandala.

The third row in my matrix aligns with the row above.  ISTE-S standards creativity and innovation, and critical thinking and problem solving are used. This is where students use the digital tools of Photoshop to revise and produce their final mandalas. Students will ask questions, examine and reflect on, and plan revisions on their mandala in progress. Students will refer to their sketch, inspiration, original photograph, and step-by-step hand out to help them create and finalize their mandala artwork.

The final row’s standard greatly aligned the use of technology in a visual art lesson. The students have now finished their mandalas. The will first print out their final work and fill out a self-assessment to see where they fall on the rubric scale. They will then hand in their finished work to the teacher. The teacher will use Edmodo to create a discussion board and quiz for the students to use. Students will post their final creations on Edmodo to share with each other. Students will critique each other’s artwork on Edmodo by describing, analyzing, interpreting, and evaluating what they see on at least 4 classmates artwork. Students will also compare and contrast how technologies have changed the way artwork is preserved, presented, and experienced. Next students will take a quiz on Edmodo showing their ability to recognize terms and definitions, and important information used throughout the lesson: mandalas and their uses, JPEG, browse, network, edit, copy, layer, etc. Two ISTE-S standards were reached: Information fluency and critical thinking. Students will demonstrate their understanding of the tools and many uses of mandalas throughout history. Students also critically think to discuss one another’s artworks.


Using the computer, Internet, Edmodo, Photoshop, PowToon, and Smartboard in my lesson on mandalas has improved upon it greatly. My lesson had already required the use og digital cameras and Photoshop but by adding more and more technological uses to the lesson I think point of the lesson was enhanced. Students will clearly see the way technologies have changed the visual arts. I believe these technologies aid in reaching my content-based standards and the ISTE-S standards.

Friday, April 10, 2015

Padlet Unit Plan


I chose the topic of Digital Mandalas because mandalas are such a historical and cultural art.  There’s been debate in the visual arts if technology is limiting the creative process. I thought having students create a digital form of such a cultural art form would be a great way of showing technology’s usefulness in the arts. Mandalas can be found anywhere in nature: sun, moon, and planets, as well as in architecture, and social construct—family, friends, and community.  So why not in technology? The choices I made in choosing my topic were similar to my essential questions and my unit goals. I want students to understand the concept of mandalas and where they come from, but to also think about technology’s purpose in the visual arts and its usefulness as well as its limiting properties. I went about finding sources by searching ‘mandalas’ and ‘mandala artists’. The websites I found had links to information on the historical and cultural uses of mandalas and current artists that create them.  I chose Photoshop because it’s a great tool to manipulate and create digital artworks. I, also, chose Emodo because its an amazing app that allows you to share thoughts and images with the class, and students can take quizzes so that the teacher can see the level of understanding students have on mandalas and Photoshop tools. I really enjoyed using Padlet. I think this is one of the best teaching tools I’ve seen this semester. I will be using Padlet in my classroom.

My Padlet

















Friday, March 20, 2015

Get Moving: Paper by Fiftythree

1. Paper by Fiftythree

2.

3. https://www.fiftythree.com/paper

4. This app was rated four out of five stars.

5. Paper gives you the mobile ability to draw sketch, outline, write, and color. Whatever you create on Paper you can share on Mix. Every tool in Paper becomes more expressive when users use Pencil.

6. Paper by Fiftythree is a free application.

7. Paper is a mobile sketching tool. It includes tools like Pencil which is a Bluetooth stylus, and Mix which allows users to share their designs with other users. Its a great for students to sketch on-the-go and share their designs with other students and here critiques from outside the classroom.

8. The only complaint I could find is about the "undo" button. The button is gesture based and makes it awkward to use and users end up marking up their page, which is very frustrating.

9.

Tuesday, March 17, 2015

Supporting Instruction With Technology

I chose my lesson plan  because it used Photoshop for a lesson on Mandalas which is usually taught using the mediums pencils and paint or paper collage.  I saw it as a progressive lesson, one that moved forward with technology and not against it. Photoshop is great for a variety of art lessons and activities, for instance color theory. The lesson plan lacked instruction and had little description on the goals and steps for completing the lesson (from what I'm being taught which is a very long and descriptive lesson plan). While the lesson used Photoshop I found myself adding more and more technologies that could be used for lecture and class presentation. I used Emodo for class quizzes, critiques, and the sharing of what they learned from the lesson. I also used YouTube for examples, using sketchbook applications to show and draw their ideas, using smart boards to visually show the students the process of creating mandalas on photoshop, and using Powtoon for some quick facts on artists and a short history on mandalas. The visual arts standards incorporate many things that focus around creation, presentation, responding, and connecting. I believe that Coggle would be useful in an art classroom. As artists we need visuals even when it comes down to writing out ideas and jotting important notes. Applying that visual need to Coggle and its web creating ways, can be beneficial. Coggle would be appropriate for students to make a timeline of an artist or art movement, skills/process needed to create an artwork using any variety of media, or webbing out ideas for an artwork they want to create. 

My Coggle

Tuesday, March 3, 2015

Get Moving: MoMA Art Lab

1. MoMA Art Lab

2.

3. https://itunes.apple.com/us/app/moma-art-lab/id529886963?mt=8

4. 4 out of 5 stars

5. The MoMA Art Lab is an iPad app that introduces children to modern art and gives them the tools to create their own pieces. Included are drawing tools, collage tools, art inspiration, activities, camera, and a gallery. The ideas and activities prompt children to get creative with the digital tools provided and can easily be adapted to a hands-on activity. Activities reference artists from MoMA's collection and inspire children to create in a similar style.

6. It is a free app.

7. MoMA Art Lab is great for students on the move. Students are inspired and prompted to create works of modern art and learn new techniques and skills that can easily be transferred from computer to hands-on activity at home or in the classroom. It's a great tool for teaching students about modern artists and the many skills it takes.

8. Its for a younger age group (6-8) so activities may be too easy for older students.

9.


Get Moving: Sketchbook Express

1. Sketchbook Express

2.

3. https://itunes.apple.com/us/app/sketchbook-express-for-ipad/id410871280?mt=8

4. 4 out of 5 stars

5. Sketchbook Express is the free version of Sketchbook Pro. Sketchbook Express is for iPads, iPhones, Kindle, and Android. A fun and intuitive drawing app for on the go. You can use professional tools and brushes to create doodles, sketches, and drawing wherever you are. The tools are fun to play around with; they're versatile and have great quality for creating digital art.

6. It is free.

7. Sketchbook Express is a digital sketchbook for on the go, mess free. Students can practice their drawing skills anywhere and everywhere using almost any device.

8. Students who want more tools and features will need to buy the Sketchbook Pro for $4.99.

9.

Monday, March 2, 2015

Form Groups: Edmodo

1. Edmodo

2.

3. https://www.edmodo.com/

4. 3 1/2--4 stars out of 5

5. Edmodo is a social platform for students, parents, and teachers grades K-12. It has the looks and feel of Facebook but with an educational perspective. It contains polls, assignments, grade books, and quizzes. Edmodo makes it easy for teachers and students to stay connected and share information.

6. It is a free website as well as a free app for Android and Apple users.

7. Edmodo is great for Form Groups because it makes it easy for everyone to stay connected in the classroom and while at home. A Jigsaw activity could be done completely using this site. Groups can be formed on the site, students stay connected and share the information they've learned about a topic. At the end a quiz can be taken to see what they students have learned from the activity. Foursides is another activity I could use Edmodo for. I can create polls with specific statements regarding an article from class.

8. I could not find any issues with Edmodo. Maybe a limitation would be if I created an assignment for students to complete at home and a student doesn't have internet access or an Apple or Android product.

9.

Sunday, March 1, 2015

Form Groups: Google+

1. Google+

2.












3. https://plus.google.com/

4. 4 out of 5 stars

5. Google + is a social networking site and app. Its a tool to connect with family, friends, work associates, and classmates. Its a place to explore your interests. You can share photos, send messages, and stay in touch with people that share your interests. You can join communities to connect with people around all kinds of topics.

6. Its a free website as well as a free app, but you do need a google account (which is also free).

7. Google+ is a great way for students in groups to share ideas and to keep in touch while doing collaborative activities and presentation in class. They can use this in school, at home, anywhere that has Internet connection. Its a great way for students to keep in contact with each other and get used to working together and sharing what's on their mind and their opinions.

8. I think the only problem with Google + is that its very similar to other social media sites and isn't as popular.

9. 



Form Groups: Tumblr

1. Tumblr

2.












3. http://www.tumblr.com 

4. 5 1/2 stars

5. Tumblr is an amazing blog platform. It lets you share anything from text posts, photos, quotes, links, music, and videos from your computer, iPad, or phone. Everything is customizable. The ability to follow others and see their posts in a list format is what makes the website best. It's great for group collaborations and classroom sharing.

6. It is a free website and app.

7. Tumblr is great for group collaborations. Its a way for students to share their thoughts and ideas, as well as, what they've learned about a chosen topic. Students can also share their opinions. Examples: Four sides, Jigsaw, Cubing, and Learning Contracts.

8. Some limitation are that you cannot privatize your blog, but can protect it with a password. Second you can only post 250 times a day, which seems like a lot, but posting can be addicting.

9.

Monday, February 23, 2015

History of Technology in Art Education

I chose the computer as my influential form of technology. Computers have greatly benefited the art classroom. Domain stated in Rethinking Technology in Schools that "Computers enable learning to be playful, user-centered, and self-paced." In the art classroom computers are used to find inspiration, information on artists, artworks, art movements, as well as create art using applications, websites, and more. I believe that computers have expanded the minds and skills of visual art students in and out of the classroom.

Here is the link to my presentation: http://youtu.be/YbE6if090ik

Friday, February 13, 2015

Pew Survey Results: Teachers' Technology Use


Technology plays a huge role in students’ education nowadays. The Internet, mobile phones, social media, e-books, and more are included in classroom curriculums. I have a sister in high school, and I know that most of her classes require her to use the Internet, use e-books instead of textbooks, and she’s required to post work on a classroom blog. I am not surprised that younger teachers feel more confident in their abilities to use the Internet and digital tools in their classroom curriculum. I feel confident in my abilities to use the Internet and digital technology, and am usually asked by an older teacher to help figure out how to use different technologies. I agree with the teachers saying that the Internet has had a major impact on our ability to access content, resources, and teaching materials as well as a great way to share ideas with other teachers; their responses were mostly accurate. I know of a few websites that teachers share lesson plans and classroom activities to use in classrooms. Teachers also have blogs where they share their thoughts and ideas and experiences with other teachers and parents. “75% of teachers said that the Internet has set a higher demand for teachers to be more knowledgeable in their content area.” I feel that whether or not the Internet is used in or out of the classroom, teachers should be as knowledgeable and constantly learn as much as possible about content and skills in their content area. The Internet should make it easier for teachers to learn new information to better educate their students.

Saturday, February 7, 2015

Reflection on Influential Technologies

The top three most influential technologies, for me, are my laptop, my iPod touch, and my cell phone. Each has helped me some way or another in the classroom or outside the classroom. Technology has been with me throughout my entire life. I learned how to use a computer before I learned how to read a book. I remember playing CD-ROM games like Putt-Putt Saves the Zoo and Math Blasters. I remember using floppy discs to save documents on. It amazes me how fast technology changes everyday. Most children today wouldn't have a clue as to what a floppy disc did, and even now CDs aren't used very much. It's all about USB sticks. The smaller the item the more storage it has, which a few years ago was not the case: with computers, phones, saving devices, cameras, televisions, etc. I ranked my laptop as number one because it's the center of my universe. I do everything on my laptop. I can learn anything on it by using the tools it provides me with specifically, the Internet. I can learn how to do pretty much anything on YouTube from how to do my makeup and hair to save someone's life. There are many other sites where I can learn about people and events that happened like watching Documentaries on Netflix or Hulu, and there are endless websites for me to see what is going on in the world. I love to read books, but even now I can find websites that have free books and textbooks for me to read online. "Writing and reading have been taken over by technology" (:19). Everything is just a click away and I can learn anything from the comfort of my bed. I use my laptop for writing essays and lesson plans and resumes. I use my laptop to send emails to my teachers and hand in assignments. I use my laptop in class to take notes, and to create presentations. "I make anything that would have ordinary extraordinary with my MacBook" (1:01).
I ranked my iPod touch second. I tend to use my iPod touch more than my cell phone. If I do not have my laptop with me, I will have my iPod touch. This device does everything except call someone. I can FaceTime my family and friends, I can email, text message, and use any website by just using their applications I've downloaded: Facebook, Twitter, Tumblr, Instagram, etc. Most of my apps on my iPod touch are social media sites that keep me updated with my friends and family and their daily lives. I can do everything I can do on my laptop on my iPod touch. It's much easier to travel with and I can take better pictures with it. It also holds all my songs that I love to listen to. I bring it with me everywhere. Apps in general are technology, like other technological devices apps are about trial and error (2:48).
Lastly ranked is my cell phone. Unlike some of the students in the video, I'd rate myself a 6 out of 10 texter (1:21). I don't use it as much as other people my age or even people older than me. I also hate the lingo used by textures to shorten the length of a message. Like, it only takes a second to type out the full word, "I'm a person not a computer" (1:37). My cell phone is only ever used to call or text family and friends, work, and future employers. My cell phone is a Tracfone, not an iPhone. I tend to use my iPod touch to keep in contact with my family. I use my cell phone for group projects to keep in contact with my group members. Calling and texting from a cell phone is much easier than having to send a letter or find a landline. It's an instant use for communication.